What is SS13
Space Station 13 is a two dimensional, multiplayer, role playing game developed on Byond.
What is it?
The game takes place on a fully destructable space station which is in orbit of a nearby gas giant.
The primary purpose of the station is to research a newly discovered material called Plasma. Unfortunately Nanotrasen, the megacorp which owns Space Station 13 is not the only corporation interested in this mysterious new substance. Dealing with the threats posed by the many enemies of Nanotrasen becomes an important part of the daily lives of the crew.
The game begins in the game lobby where you can customize your character and select which job you would like him to have. Jobs range from the captain, to the heads of staff, to engineers, medical doctors, scientists, security officers, atmospheric technicians, the chef, bartender as well as the occasional clown to lighten the mood.
What do you do?
When the round begins you spawn with a job title. Now it is up to you to play with that job, doing all sorts of tasks. Each job has endless replay value. The game has an incredibly large number of systems, subsystems, and mechanics for limitless amounts of fun.
While you spawned with your fancy job title, someone else spawned as something much more special. Each of the game modes, excluding Extended, has some sort of antagonist whose job it is to cause you problems. These antagonists usually have objectives which range from stealing a specific item to the assassination of a crew member or even the complete overthrowing of the ship. Different antagonist types have different ways of doing this.
- Traitors are the most common antagonist type. Usually several spawn on board the station. They spawn with a Syndicate uplink which they use to get special items and weapons to aid them in their goal.
- Revolution leaders are another antagonist type. They spawn with conversion flashes which they then use to convert crew members to their glorious cause so they can aid them in overthrowing and killing the Heads of Staff.
- Changelings have special powers. They can absorb the DNA of crew members and transform themselves to look and sound like them.
- Wizards can use magic spells to aid them in their quest.
- Cultists use their own blood to make runes and talismans, which give them special powers and abilities.
And the best part of this is that you, with your fancy job title, have absolutely no idea who the antagonists are - if any even exist.
Rounds usually last for an hour or so and they end when the escape shuttle gets called. Once it arrives it becomes your job to get on board the shuttle or an Escape pod and escape alive - if you even survived this long.
How do I play?
If you would like to play the game, head over to the Starter guide and follow the simple steps starting from "Connecting to the Server".