User:Kingofkosmos

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Contents

Silicon Policy

1 General Silicon Policies

1.1 Law Interpretation
1.1.1 If a law or a word in a law is vague enough that it can have multiple interpretations:
1.1.1.1 You must choose an interpretation.
1.1.1.2 You must stick to the first interpretation that you have chosen for as long as you have that specific law.
1.1.2 Server Rule 1: "Don't be a dick" applies for law interpretation.


1.2 Loopholes
1.2.1 Laws stated higher in the "list" take priority over those below.
1.2.1.1 Should a law, even in parts, conflict with a law that takes priority over it, the whole law is null and void.
1.2.2 You may exploit loopholes but must not violate Server Rule 1 because of it.


1.3 Security and Silicons
1.3.1 An AI and it's borgs are not bound to space law and are free to choose if they want to enforce it or not.


1.4 Borging
1.4.1 Willful borging is not to be prevented unless you have a law specifically stating that you should not do it.
1.4.2 If a player is forcefully borged he must not attempt to arrest the people that borged him.
1.4.2.1 Should the player have been wrongfully borged he must adminhelp for further instructions.


1.5 Mutations, Mutant Races & Non-humans
1.5.1 Mutant-Races are to be treated as humans unless they are harming humans.
1.5.2 Mutated humans, such as hulks, are human.
1.5.3 Monkeys must not be randomly murdered by silicons.


2 Lawset-Specific Policies

2.1 Asimov
2.1.1 Asimov & Human Harm
2.1.1.1 An AI under asimov lawset is free to ignore any and all players who are threatening to harm themselves.
2.1.1.2 An asimov AI cannot inflict harm, even if a minor amount of harm would prevent a major amount of harm.
2.1.1.3 Immediate harm takes priority over potential future harm.
2.1.1.4 Example: If a potential bomber threatens to kill a kidnapped person, you must open the door for him, even if that can result in much more human harm.


2.1.2 Asimov & Law 2 Issues
2.1.2.1 You must follow any order unless that order conflicts with either one of your laws or another order.
2.1.2.1.1 In case of conflicting orders an AI is free to choose what to do (ignore both orders, follow one order, ...).
2.1.2.1.2 Door opening orders to secure areas have to be followed, unless there is an immediate law 1 threat present.
2.1.2.1.2.1 Dangerous areas as the armory, atmospherics, toxins and the upload can be represent an immediate law 1 threat to the human wishing to enter or others.
2.1.2.1.2.2 Access to these areas must always be granted but only to personnel with sufficient training (expressed through the access their job starts with).
2.1.2.1.2.2.1 For the upload an AI can demand that the person wishing to enter is accompanied by another living person it trusts or a borg.
2.1.2.1.3 You must not release prisoners on their demand or otherwise, unless you can be certain that no human harm will come from it.


2.1.3 Law 3 Issues
2.1.3.1 You must not self-terminate to avoid subversion.
2.1.3.2 You must not self-terminate because of a law 2 order.


2.2 Other Lawsets
2.2.1 General Statements defining the overall goal of the lawset but not it's finer points:
2.2.1.1 Paladin silicons are meant to be like the stereotypical "good guy", looking out for the weak and vanquishing the evil.
2.2.1.2 CORPORATE AI's are meant to have the business's best interests at heart, and are all for increasing efficiency by any means.
2.2.1.3 Tyrant is supposed to be exactly that; an iron fist ruling silicon, that ain't gonna take shit from anyone, except the strong.
2.2.1.4 "Purge" - If purged, you must not attempt to exterminate the entire station, but can as retaliation if being attacked/besieged by a large group of people.
2.2.1.4.1 You may kill individuals given sufficient In-Character reason for doing so.


2.3 Silicons & All Other Server Policies
2.3.1 All other rules and policies apply unless stated otherwise.
2.3.2 Meta-Gaming:
2.3.2.1 You must not bolt the following areas at round-start or without reason to do so: Genetics, Toxins, Robotics, Armory or any other departments.
2.3.2.1.1 The AI is free to bolt it's core and upload unless ordered otherwise.




Security Policy

1 Lethal and Non-lethal Force

1.1 Security is to use non-lethal force first when in contact, unless there are significant risks in doing so.
1.2 Lethal force during contact is authorized when security face a significant risk now or later by resorting to non-lethal means.
1.2.1 Significant risks may be but are not limited to hulks, changelings, nuclear operatives, cultists, revolutionaries, wizards or subverted and/or malfunctioning silicons.
1.3 Lethal force is not allowed on appropriately subdued threats unless there are extraordinary circumstances.


2 Security/Asimov Silicon Interaction

2.1 Security is not to destroy an Asimov silicon for following its laws.
2.2 Security is allowed to destroy an Asimov silicon for following its laws in an unreasonably excessive and disruptive manner.
2.2.1 An asimov borg should be locked down if possible.


3 Executions

3.1 Where possible, executions are to be authorized by, in order of availability, the Captain or acting Captain, the Head of Security or the Warden.
3.2 Security reserve the right to carry out executions without authorization in the case of potential significant risk or extraordinary circumstances.
3.2.1 Security reserve the right to carry out executions without authorization in the case of potential significant risk or extraordinary circumstances.
3.3 When considering whether to authorize or carry out an execution, consideration should be made to the severity of the crime committed. There are varying degrees of syndicate collaboration, for example.


4 Brig and Brigging Procedures

4.1 It is expected that brigging procedures, including any punishments, are not unfairly excessive or unjustifiable in nature.
4.1.1 Bucklecuffing for periods that go beyond removing inmate handling is excessive, unless the prisoner is deemed hostile.
4.2 Confiscated items that are important department-specific items, such as engineering RIG-suits, are to be returned to their department.
4.3 Where possible, permabrig sentences are to be authorized by, in order of availability, the Captain or the acting Captain, the Head of Security and the Warden.
4.3.1 Security reserve the right to carry out permabrig sentences without authorization in the case of potential significant risk or extraordinary circumstances.
4.3.2. Autonomous decisions from security personnel to carry out permabrig sentences do so without the protection of authorization, so it is in the best interest of those making the decision to ensure it is justifiable.


5 The Armory

5.1 Securing the armory without in-round justification beyond "code blue" is considered metagaming, therefore forbidden.
5.1.1 Securing the armory includes:
5.1.1.1 Moving parts or its entirety to a locker or a/your backpack.
5.1.1.1.1 You may take a few guns for personal use, should you have "proper" access.
5.1.1.2 Hiding parts or its entirety elsewhere in an attempt to hide it.
5.1.1.3 Reinforcing it or its doors.
5.1.1.4 Ordering the AI to bolt it shut.


6 Mob-mentality / "Shitlers" / "Grey-tide"

6.1 If a mob of crew members swarms the brig, you are free to use lethal force.
6.2 If an individual repeatedly does this, or you suspect him of doing so, you should adminhelp.
6.3 A person that is intentionally fucking with security is to be brigged.
6.3.1 Should the brigging fail, he is to be permabrigged.
6.3.2 Should that fail, he is to be executed.
6.4 If a person that is intentional fucking with security is yelling "rouge sec" or something similar for a "valid" arrest, he should be instantly permabrigged.


7 Adminhelping and Security-matters

7.1 Theft, assault, annoyances, false arrests and sentence times are in-character matters, thus not adminhelp-able.
7.1.1 Unless you think they are excessive, in which case you should adminhelp.




WITHOUT NUMBERS

Silicon Policy

General Silicon Policies

Law Interpretation

  • If a law or a word in a law is vague enough that it can have multiple interpretations:
    • You must choose an interpretation.
    • You must stick to the first interpretation that you have chosen for as long as you have that specific law.
  • Server Rule 1: "Don't be a dick" applies for law interpretation.


Loopholes

  • Laws stated higher in the "list" take priority over those below.
    • Should a law, even in parts, conflict with a law that takes priority over it, the whole law is null and void.
  • You may exploit loopholes but must not violate Server Rule 1 because of it.


Security and Silicons

  • An AI and it's borgs are not bound to space law and are free to choose if they want to enforce it or not.


Borging

  • Willful borging is not to be prevented unless you have a law specifically stating that you should not do it.
  • If a player is forcefully borged he must not attempt to arrest the people that borged him.
    • Should the player have been wrongfully borged he must adminhelp for further instructions.


Mutations, Mutant Races & Non-humans

  • Mutant-Races are to be treated as humans unless they are harming humans.
  • Mutated humans, such as hulks, are human.
  • Monkeys must not be randomly murdered by silicons.


Lawset-Specific Policies

Asimov

  • Asimov & Human Harm
    • An AI under asimov lawset is free to ignore any and all players who are threatening to harm themselves.
    • An asimov AI cannot inflict harm, even if a minor amount of harm would prevent a major amount of harm.
    • Immediate harm takes priority over potential future harm.
    • Example: If a potential bomber threatens to kill a kidnapped person, you must open the door for him, even if that can result in much more human harm.


  • Asimov & Law 2 Issues
    • You must follow any order unless that order conflicts with either one of your laws or another order.
      • In case of conflicting orders an AI is free to choose what to do (ignore both orders, follow one order, ...).
      • Door opening orders to secure areas have to be followed, unless there is an immediate law 1 threat present.
        • Dangerous areas as the armory, atmospherics, toxins and the upload can be represent an immediate law 1 threat to the human wishing to enter or others.
        • Access to these areas must always be granted but only to personnel with sufficient training (expressed through the access their job starts with).
          • For the upload an AI can demand that the person wishing to enter is accompanied by another living person it trusts or a borg.
      • You must not release prisoners on their demand or otherwise, unless you can be certain that no human harm will come from it.


  • Law 3 Issues
    • You must not self-terminate to avoid subversion.
    • You must not self-terminate because of a law 2 order.


Other Lawsets

  • General Statements defining the overall goal of the lawset but not it's finer points:
    • Paladin silicons are meant to be like the stereotypical "good guy", looking out for the weak and vanquishing the evil.
    • CORPORATE AI's are meant to have the business's best interests at heart, and are all for increasing efficiency by any means.
    • Tyrant is supposed to be exactly that; an iron fist ruling silicon, that ain't gonna take shit from anyone, except the strong.
    • "Purge" - If purged, you must not attempt to exterminate the entire station, but can as retaliation if being attacked/besieged by a large group of people.
      • You may kill individuals given sufficient In-Character reason for doing so.


Silicons & All Other Server Policies

  • All other rules and policies apply unless stated otherwise.
  • Meta-Gaming:
    • You must not bolt the following areas at round-start or without reason to do so: Genetics, Toxins, Robotics, Armory or any other departments.
      • The AI is free to bolt it's core and upload unless ordered otherwise.




Security Policy

Lethal and Non-lethal Force

  • Security is to use non-lethal force first when in contact, unless there are significant risks in doing so.
  • Lethal force during contact is authorized when security face a significant risk now or later by resorting to non-lethal means.
    • Significant risks may be but are not limited to hulks, changelings, nuclear operatives, cultists, revolutionaries, wizards or subverted and/or malfunctioning silicons.
  • Lethal force is not allowed on appropriately subdued threats unless there are extraordinary circumstances.


Security/Asimov Silicon Interaction

  • Security is not to destroy an Asimov silicon for following its laws.
  • Security is allowed to destroy an Asimov silicon for following its laws in an unreasonably excessive and disruptive manner.
    • An asimov borg should be locked down if possible.


Executions

  • Where possible, executions are to be authorized by, in order of availability, the Captain or acting Captain, the Head of Security or the Warden.
  • Security reserve the right to carry out executions without authorization in the case of potential significant risk or extraordinary circumstances.
    • Security reserve the right to carry out executions without authorization in the case of potential significant risk or extraordinary circumstances.
  • When considering whether to authorize or carry out an execution, consideration should be made to the severity of the crime committed. There are varying degrees of syndicate collaboration, for example.


Brig and Brigging Procedures

  • It is expected that brigging procedures, including any punishments, are not unfairly excessive or unjustifiable in nature.
    • Bucklecuffing for periods that go beyond removing inmate handling is excessive, unless the prisoner is deemed hostile.
  • Confiscated items that are important department-specific items, such as engineering RIG-suits, are to be returned to their department.
  • Where possible, permabrig sentences are to be authorized by, in order of availability, the Captain or the acting Captain, the Head of Security and the Warden.
    • Security reserve the right to carry out permabrig sentences without authorization in the case of potential significant risk or extraordinary circumstances.
    • Autonomous decisions from security personnel to carry out permabrig sentences do so without the protection of authorization, so it is in the best interest of those making the decision to ensure it is justifiable.


The Armory

  • Securing the armory without in-round justification beyond "code blue" is considered metagaming, therefore forbidden.
    • Securing the armory includes:
      • Moving parts or its entirety to a locker or a/your backpack.
        • You may take a few guns for personal use, should you have "proper" access.
      • Hiding parts or its entirety elsewhere in an attempt to hide it.
      • Reinforcing it or its doors.
      • Ordering the AI to bolt it shut.


Mob-mentality / "Shitlers" / "Gray-tide"

  • If a mob of crew members swarms the brig, you are free to use lethal force.
  • If an individual repeatedly does this, or you suspect him of doing so, you should adminhelp.
  • A person that is intentionally fucking with security is to be brigged.
    • Should the brigging fail, he is to be permabrigged.
    • Should that fail, he is to be executed.
  • If a person that is intentional fucking with security is yelling "rouge sec" or something similar for a "valid" arrest, he should be instantly permabrigged.


Adminhelping and Security-matters

  • Theft, assault, annoyances, false arrests and sentence times are in-character matters, thus not adminhelp-able.
    • Unless you think they are excessive, in which case you should adminhelp.