|Obvious exits: Hallway east, Captain's Quarters north, the teleporter|
Purpose: To facilitate teleportation.
Access level: Teleporter
Noteworthy contents: The teleporter, a Hand Teleporter, Shield Generators
Clearance: Captain, Research Director
|"The teleporter sounds cooler than it really is."|
| Security level: Medium|
Located in the Bridge, south of the Captains Quarters. Pretty much broken into every round, the Teleporter houses one of the two Hand Teleporters on the station. It also provides a back door into the Captains Quarters and any location with a Tracking Beacon.
Unless you test fire the teleporter before using it, it has a chance of malfunctioning, turning you into a fly person. Gross.
At the start of the shift, the following Tracking Beacons are available:
- Toxins Test Chamber
- Miscellaneous Research
The teleporter room stores some Shield Generators (ID-locked to Teleporter), for whatever purpose you can think of. Shield generation would be a good place to start.
|Locations on /tg/station|