Makeshift weapons are offensive weaponry or equipment that can be made with relatively common and low tech items. However they are significantly less effective than more modern and effective Security items. However these weapons can prove to be very useful in a pinch and can surprise even the most hardy of people.
Cable cuffs are makeshift handcuffs. They are easier to break out of but still function as normal handcuffs. You need at least 15 coils.
Right click the Cable Coil and select "Make Cable Restraints". Alternatively, you can hold some cable and click 'Make Cable Restraints' in the object tab.
The spear is a makeshift melee weapon which, in essence, really isn't that great.
|1 x , 15 x , 1x|
Make Cable Restraints from the Cable Coil. Use the Rods on the Cable Restraints. Use the Glass Shard on the Wired Rod.
The Stunprod is a makeshift Stun Baton which consumes much more battery life and stuns for less when used, it will keep a target down for about five seconds which is enough time to slap some cuffs on. Expect to get thrown in the brig if caught with this weapon by Security. It is possible to recharge a Stunprod after depleting its power supply, simply use a Screwdriver on the prod to remove the Power Cell and either replace it with a fresh cell or put the dead cell in a Cell Charger.
While the Stunprod is great for selfdefence it deal poor damage to targets, best usage of the Stunprod is to subdue your target or use it to get distance between yourself and the target.
|1 x , 1 x , 15 x , 1x|
Make Cable Restraints from the Cable Coil. Use the Rods on the Cable Restraints Use the Wirecutters on the Rods Use the Power Cell on the assembled rod.
The IED is an explosive made out of a soda can. It is weak but it can gib dead bodies and do lots of damage if used correctly, from blowing open windows to breaking power wires. It has a random timer between 3 and 8 seconds, so use it wisely!
|1 x soda can, 1 x , , 1 x|
Use the Igniter on the can. Use the assembly on a Fuel Tank. Use the Cable Coil on the assembly.
It creates a stream of flame that superheats the air and causes those caught in the flame to catch on fire. It has a range of about three tiles and is most effective against alien weeds and space vines; while very effective against the aforementioned two infestations, the flamer is at best a suppression weapon against human targets and at worst a suicide attack to yourself. You are better off using a Stun Prod or a Toolbox to do direct damage, however the flamethrower is great for area denial, AoE attacks, and damage done over time (both from catching on fire and the hot state that it leaves the surrounding air in). When using a flamethrower either wear a Firesuit to protect you against the high heat or move back as soon as you fire the weapon.
May simply cause masses of plasma to be spewed everywhere if the pressure settings are too high.
|1 x , , 1 x , 1 x , 1 x|
Screwdriver the Welder Add rods to the Welder to create the Flamethrower Screwdriver the Igniter Add the Igniter to the Flamethrower Screwdriver to finish Load a Plasma Tank
You can also get one from a hacked Autolathe, minus the plasma tank.
It should also be noted that the fuel inside the plasma tank determines the properties of the shot flame. Mixes of plasma and other gases can create different results when using the flamethrower, namely in temperature.