Arrivals

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General Area
Arrivals.png
Arrivals
General
Obvious exits: East to Port Primary Hallway, north-west to the escape pods, south-east to the vacant office, north-east to the security post, north to maintenance, north-east to maintenance, south-east to maintenance and south-west out to space
Purpose: Supplying the station with new crew members. Also rarely to have an extra shuttle sent in from CentCom, docking at the airlocks
Access level: All-access from the hall, maintenance from the tunnels, security access from the security post and engineering access to the vacant office
Noteworthy contents: One of each food dispensers and jumpsuits in the lockers
Clearance: Everyone
Description
"The place where everyone starts during mid-shift."
Mapping notes
Security level: Low
Style: Hallway/Shuttle
Balance Requirements: No major balance requirements
Other: --

All crew members that have just been shipped from central command are sent to the station to the Arrival Shuttle. The Shuttle itself is always attached to the station, yet somehow, new people just APPEAR in it automagically. The shuttle has a few sets of jumpsuits and shoes, as well as a Syndicate arcade machine. Enjoy your "stay" at Space Station 13!

Stationed in arrivals is the Security Checkpoint, although it is hardly ever manned. To the north are two conveniently placed Escape Pods, in case of emergency. All doors in arrivals do not require any access to open, including the external airlocks to space.

There are also two docking ports for other craft in the south arrivals area. Rumours that a shuttle filled with so called "Deathsquaddies" docks at one of these ports are completely unfounded. Nope, totally lies. These corpses? Totally not Deathsquaddies. Nope.


Jobstemp.png Locations on /tg/station
General:

Recreational:

Medical:

Supply:

Science:

Engineering:

Security:

Command:

Upkeep:

Outside: